For those who haven't played Mass Effect 3 with EGM, the Evacuation of Thessia takes place in a miniature galaxy map level. You are running between the 'surface' of Thessia, picking up evacuees, and delivering them to the surrounding fleet. All of this is happening while the reapers are chasing after the Normandy. Mass Effect 3 Egm War Assets Mass Effect Andromeda has a lot to offer ambitious Pathfinders. It starts off rough, but if you’re aching for a bit of space action with a bunch of comrades who might climb into your space bunk, ignore Mass Effect Andromeda’s reviews scores and dive right on it. Aug 04, 2020 The Expanded Galaxy Mod is designed to improve and expand on Mass Effect 3, to give players the ability to create a more custom experience and improve the immersive atmosphere of being small but vital part of a huge war. Some of the hundreds of modifications, restorations and additions: Additional Weapons and Armor. Feeling nostalgic and jumped back into ME3 with tons of mods.Follow me!Twitch @Renwicke47Twitter @Renwicke47Instagram @Renwicke47MOD LIST(Huge thanks to the cre. ME3 Expanded Galaxy Mod. A comprehensive PC-only mod that provides a more immersive and complete experience for ME3's single player campaign.
As way of background I am the author of Expanded Galaxy Mod, a SP mod that allows customisation of the Normandy, new weapons, armors and lots of RPG style improvements.![Egm Mass Effect 3 Egm Mass Effect 3](/uploads/1/1/3/6/113618411/436170420.jpg)
A couple of players are very keen for me to create a patch to allow then to use a controller and I wanted some advice on how to do this.
There are going to be quite a few conflicts: EGM mods a lot of the Normandy so there are many GUI aspects like galaxy map, war asset terminal, mail terminal. EGM also has slightly customised GUI elements.
I see you have created an GUI injector which could be incredibly useful in swapping in compatible parts.
So what would be the best way to go about creating a patch?
Do I need to do anything else other than edit GUI elements?
The SP controller mod - it overwrites all changes to tlks? Or just the particular buttons it uses?